Posts Tagged Enterprise

Part 1 of 8 now back online!

Part 1 of what I project will be eight parts has been posted at YouTube! Since I revised the appearance of the planet killer somewhat for its debut in Act II, I have to re-render the viewscreen inserts from the end of Act I before I can post part 2 of 8… hopefully that will be completed in the next week or so.

And yes, I plastered a permanent “watermark” copyright on all of the live action footage from 1967. My intent here (indeed, my intent all along) is not to steal from Paramount/CBS Video or deprive them of a DVD sale. The original footage is posted merely to present my revised effects in the context of the original episode–nothing more. Hopefully, the constant watermark won’t be too annoying, but I feel that it’s necessary. ‘Nuff said.

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The hard sell for perfect survey evaluations

Work continues apace on Act II. My next release will be everything up to the skirmish between the Enterprise and the planet killer, and I’ll also be re-releasing the video thus far on YouTube later this week.

Meanwhile, I’m going to do something I normally don’t do, and that’s to mix my personal blog with my professional life. Some of you may know that I work as a software engineer at Vovici Corporation, an enterprise feedback (read: survey) company based in Northern Virginia. Recently my colleague Jeffrey Henning—an opinion leader in enterprise survey feedback technologies and methodologies—wrote an excellent blogpost on the mini-rant I’m about to blast after the jump. If I can spread the word just a little bit to help nudge companies towards curbing what I feel is a particularly odious practice, I’ll have done my good deed for the day. :)
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Fini. (Act II Scene 1, that is.)

FINALLY.

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FINALLY some progress on Act II

M’kay, an update on Act II. For the past two months I’ve been tweaking the textures on my models but I’ve also been trying to get that darn twenty-second opening shot from Act II looking the way I want it to. This is what happens when you’re self-taught… sometimes you run into the limitations of what you’ve taught yourself, and what I ran into was my inability to make it look like the Enterprise really was flying through the debris field as she desperately evaded the planet killer. After many false starts I think I’ve finally got it right… at least it looked good on the animatic! Learning how to make a model follow a curve and fiddling with matching the banking and pitching to the ship’s movements really helped a lot… here’s a frame grab from the final product which is rendering right now:

Sulu, stop texting and pay attention to your flying!

Sulu, stop texting and pay attention to your flying!

Incidentally, sometimes being as slow as molasses has its advantages… I’ve been dilly-dallying so long that technology has finally caught up and Newtek has (in the LightWave 9.6.1 beta) FINALLY fixed a very annoying bug that was causing about half of the asteroids in my asteroid fields to disappear. I’ve been using LightWave 8.5 ever since I discovered the bug but was really disappointed at having to lose some of the nice fractal procedurals when I reverted. This scene is being rendered in 9.6.1, so I have all of my nicer textures back.

So anyway, that’s where things stand now. Right now the four computers in my mini render farm are about halfway through the third concentric shell of asteroids* in my seven-layer asteroid field, so there’s still a good day or so of rendering left on that. Once that’s done I will have some final adjustments to make on the new planet killer model, and then I’ll let that scene element rip. The new translucent skin really brings the PK model alive but dang it slows down the render times. Don’t look for the opening of Act II until this time next week, is what I’m currently guessing.

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* – Asteroid shells, you ask? Think of the asteroid shells as those nesting Russian toys, one spherical layer of asteroids nested inside another. Each shell has 2,000 asteroids, with seven layers altogether, so there are 14,000 asteroids in every scene (although you will almost never see all of them in one scene unless the camera does a LOT of panning!). The layers are different thicknesses to keep the overall density of the background rocks relatively even throughout the asteroid field. BTW, in case you’re curious, here’s all of the LightWave scenes that go into a typical scene:

  1. Foreground hero asteroids
  2. The Enterprise
  3. The Constellation (but not in this sequence!)
  4. Background hero asteroids
  5. The planet killer
  6. Background asteroid shell #1
  7. Background asteroid shell #2
  8. Background asteroid shell #3
  9. Background asteroid shell #4
  10. Background asteroid shell #5
  11. Background asteroid shell #6
  12. Background asteroid shell #7
  13. Volumetric haze (crap but this one take forever to render!)
  14. Starscape

Thank goodness Newtek fixed that scene bug that was causing half the asteroid objects in my seven asteroid shell scenes to disappear… copying the camera movements from LightWave 9.6 (where everything else was being done) to LightWave 8.5 was a royal pain, and made me really appreciate the “Load items from scene” feature even more! So if you were wondering why it takes me so long to set up and grind out just one scene, now you know!

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Act II Scene 1 WIP

OK, so you’ve probably noticed that August 31st came and went with no Act II. Unfortunately, a combination of real life and a dissatisfaction with the appearance of the planet killer have indefinitely delayed Act II until sometime in October. This will of course put the whole project deadline in jeopardy, but hey, a guy has to earn a living and sleep now and then! :)

Run away! Run away!

To tide you over in the meantime, I’m going to do something I don’t normally do and share one of my “rejects” with you. Follow the link below to watch the opening scene from Act II when the Enterprise is fleeing the planet killer:

Star Trek: The Doomsday Machine – Act 2 Scene 1 WIP (Compressed zipfile containing Windows Media Video, 7,323,452 bytes)

Decompress the zip file and watch the movie on your local workstation–easy peasy!

There are some things I like about this scene (mostly, the POV jump—I was going for a 1960′s-style camera pullback here and I think that it works pretty good, but I’m all ears for your comments!), and a laundry list of things that I don’t (the too-procedural appearance of the planet killer, a goof with compositing the “fire” effects of the PK, the motion of the Enterprise as she swoops through the debris field, the asteroid that looks like a giant wadded ball of bubblegum, etc., etc.) Better luck next time!

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More changes, more eye candy

A slightly different light source angle here that hints at a couple of subtle (and not-so-subtle) changes that I’ve snuck into the model.

Does this mesh make me look fat?

Does this mesh make me look fat?

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Just checking in…

Hi everyone… I know it’s been a little quiet around here since my last post so I thought I’d check in. Work continues on Act II, although a consulting engagement in real life — software consulting pays the electric bill for my render farm :)  — has pushed back the debut date to mid-September.

As for the delivery mechanism, I’ve decided I’m going to post the full video here, but at reduced resolution (probably 480×320). The F/X sequences will be posted at full 480p resolution. I think this is a reasonable compromise that will conserve my web server bandwidth and keep me off Paramount’s radar.

I always try to include a little eye candy when I post a blog entry… so here’s the original image used in the new website header:

Some Tuesday eye candy

Some Tuesday eye candy (click to embiggen)

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Texture tweaks

Over the weekend I made a few minor adjustments here and there on some of the Enterprise‘s surface textures. I wasn’t satisfied with how “flat” the Gray Lady looked in some of the shots in the teaser and Act I, so I went back and adjusted the specularily and glossiness settings on several of the major hull surface areas.

I’ve also added use of the extra data available in LightWave 9.6′s render buffers to my image post-processing pipeline. This will give me better control over the final look of rendered images, and it will enable me to make minor adjustments without having to completely re-render a scene.

The Enterprise

The Enterprise

So what do you think?

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Some ortho shots

Here are some orthographic shots of the Enterprise and our “guest stars”. Click to embiggen…

Family Portrait

Family Portrait

The Enterprise (orthographic port)

The Enterprise (orthographic port)

The Enterprise (orthographic stbd)

The Enterprise (orthographic starboard)

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Act I now online!

Act I of my “Doomsday Machine” project is now online!

The Enterprise Approaches the Constellation

You can view the Teaser and Act I as one continuous sixteen minute clip by downloading the Windows Media Video (WMV) file from the following link:

Star Trek: The Doomsday Machine (Compressed ZIP file, 324,665,282 bytes)

Decompress the zip file and watch the movie on your local workstation–easy peasy!

I tried uploading Act I to Vimeo but their encoding process badly mangled the sound synchronization, so for now this is the only way to view Act I, I’m afraid. Hopefully I’ll be able to get this straightened out sometime this coming weekend.

(I’m terribly sorry, but I have (temporarily, I hope) removed all “Doomsday Machine” videos from my website… here’s why.)

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